Most computer games use formulas to define what happens when…

Most computer games use formulas to define what happens when a user interacts with the environment. For example, the formula for how much damage a player inflicted on a monster might be something like: damage = (player strength + player weapon) – monster’s protection Assume that there are 100 possible values for each of the variables on the right side of this formula (from 0 = weak to 99 = strong). Write a program that: Design a complete solution, including an interface sketch, object table, data table, algorithm, table of testing strategy, and trace examples of good and invalid data through the algorithm to verify that it is correct.

Title: Designing a Formula-based Computer Game: A Comprehensive Solution

Introduction:
In computer games, the use of formulas to define interactions between users and the environment is crucial for creating engaging and challenging experiences. This assignment aims to design a complete solution for implementing a formula-based computer game, focusing specifically on the calculation of damage inflicted on a monster by a player. The assigned task involves creating an interface sketch, object table, data table, algorithm, table of testing strategy, and trace examples.

Interface Sketch:
The interface sketch provides a visual representation of the game’s user interface. It should include relevant elements such as player and monster avatars, health bars, weapon selection options, and a display for the calculated damage. The sketch should be designed to be intuitive and user-friendly, ensuring an enjoyable gaming experience.

Object Table:
An object table outlines the various entities involved in the game, their attributes, and their relationships. For this example, the table should include entries for the player, the monster, and the weapon. Each object should have attributes such as strength, protection, and weapon power, which will be used in the calculation of damage.

Data Table:
The data table consists of a comprehensive list of possible values for each variable in the formula. As stated in the assignment, there are 100 possible values for player strength, player weapon power, and monster protection, ranging from 0 to 99. The data table should provide an overview of all possible combinations of these values for testing and analysis purposes.

Algorithm:
The algorithm defines the step-by-step procedure for calculating the damage inflicted by the player on the monster. Building on the given formula, the algorithm should take inputs for player strength, player weapon power, and monster protection, and output the calculated damage. It should account for any possible errors or edge cases, ensuring accurate and reliable calculations in all situations.

Table of Testing Strategy:
The table of testing strategy is essential for ensuring the accuracy and robustness of the algorithm. It provides a systematic approach to testing different combinations of input values. The table should include a variety of test cases, covering a range of possible scenarios, such as weak player and strong monster, strong player and weak monster, and equal values for player and monster attributes. Each test case should include the input values and the expected output, allowing for easy verification and identification of any discrepancies.

Trace Examples:
To verify the correctness of the algorithm, trace examples of both valid and invalid data should be generated. These examples demonstrate how the algorithm handles different input scenarios and highlight any potential issues or errors. Trace examples should include inputs, corresponding outputs, and a detailed step-by-step execution of the algorithm.

Conclusion:
By following this comprehensive solution, which includes an interface sketch, object table, data table, algorithm, table of testing strategy, and trace examples, the implementation of a formula-based computer game can be effectively designed. This approach ensures the accuracy, reliability, and user-friendliness of the game, enhancing the gaming experience for players.

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